﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SimpleRentz.Networking
{
	class Server
	{
		public delegate void ClientConnectedDelegate(RemoteClient c);

		public int Port { get; set; }
		public string PlayerName { get; set; }
		public string Password { get; set; }
		public int MaxConnections { get; set; }

		public void AcceptConnections()
		{
		}

		public void StopAcceptingConnections()
		{
		}
	}
}
